6.2 release date

Check out what's going on.

6.2 release date

Postby Harboe » 05 Sep 2018 21:36

Hello guys,


GameForge has announced that patch 6.2 will be released on September 19th which is in 2 weeks! In the meantime, they have opened up a public test server where you can try out the patch (due note that retail level grinding is involved, but hitting lvl80 for an experienced player is possible in like a day). Sign up for the test server here: https://en.web.pts.aion.gameforge.com/website/6-2/

While we have already started preparing the patch for Not Aion, you have a unique opportunity to help us out!

6.2 involves an overhaul of the stats system and a new level 80 cap. Therefore we need level 80 base stats of all classes. And we also need to have tests/documentation that can help in figuring out exactly how the new Physical/Magical Attack and Physical/Magical Defense works.

To encourage you to help, I will be rewarding your effort (if it's new information, that hasn't been provided by someone else already) generously with stuff from the new patch. Precisely what it's gonna be, I don't know yet, because I honestly haven't gotten around to figuring out the exact details of how 6.2 will shape up on Not Aion (in terms of items/gear essentially) - but the rewards will be very valuable. More information will be provided later.

You can submit any information you gather here in this thread. That will also help others figure out what's done and what isn't.


Best regards,
Harboe
User avatar
Harboe
Founder
 
Posts: 7913
Joined: 17 Mar 2011 16:09
Character: Harbkind

Re: 6.2 release date

Postby urdone » 05 Sep 2018 22:12

https://aiondb.ru/news/articles/items/230.html is official data provided by Ru Administration.
https://4gameforum.com/threads/703344/ contains links to official data base about pvp sets.
Autotranslation works fine there.
urdone
 
Posts: 35
Joined: 29 Aug 2017 10:35
Character: Bad

Re: 6.2 release date

Postby ahmedtag » 05 Sep 2018 22:33

i say make minions oparteable and make all stigmas +9 so we can open all stigma slots since there gonna alot of removed skills and Nerfed Dmg you will need everything you can but your hands On to maximize dmg
ahmedtag
 
Posts: 30
Joined: 10 Apr 2016 22:56
Character: Vert

Re: 6.2 release date

Postby urdone » 05 Sep 2018 22:54

Bard's base stats

Offensive:

Attack speed: 1.5
Cast speed: 1.0
Weapon attack: Right - 16, Left - 0 (no idea what is that)
Physical attack: 0
Accuracy: 1200
Physical crit: 2
Magical attack: 300
Magical accuracy: 1200
Magical crit: 50
Healing boost: 0
PvP attack: 0
PvE attack: 0

Defensive:

Physical defence: 0
Block: 1200
Parry: 1200
Magic defence (aka msup): 300
Magic resist: 1200
PvP defense: 0
PvE defense: 0

HP: 16720
MP: 28489
Running speed: 6.0

based on: https://www.youtube.com/watch?v=2RjRQgG ... e=youtu.be
urdone
 
Posts: 35
Joined: 29 Aug 2017 10:35
Character: Bad

Re: 6.2 release date

Postby urdone » 05 Sep 2018 23:03

ahmedtag wrote:i say make minions oparteable and make all stigmas +9 so we can open all stigma slots since there gonna alot of removed skills and Nerfed Dmg you will need everything you can but your hands On to maximize dmg

I would suggest mionions only to give stats. You wont be able to use active minion's skills in bgs anyway because you will need to kill mobs/players to get minion's skill's points and skill is only avaiable when you have it maxed. And passive is rng (doesnt require minion's skill's points) with 2-4% chance.
urdone
 
Posts: 35
Joined: 29 Aug 2017 10:35
Character: Bad

Re: 6.2 release date

Postby urdone » 05 Sep 2018 23:27

Tranformations are shared on account.
https://imgur.com/a/zkWv97W
urdone
 
Posts: 35
Joined: 29 Aug 2017 10:35
Character: Bad

Re: 6.2 release date

Postby Brokenblades » 05 Sep 2018 23:55

From the actual money shop there's a potion for I think it was 20% HP and MP so basically a better version of the recovery potions we have now so that will likely replace AP potions maybe unless we wanna do those with ap potions and regular recovery potions
gunners also have a skill that can hit from 35m its the new triple cannon skill i feel it should be kept an eye on since 35 meters is a very long range and gunner cannons tend to hurt a massive amount. I also feel the kaisinel transformation should be disabled since its just too overpowered unless it can be a 5k might kinda thing
Sensory boost be like
Image
User avatar
Brokenblades
 
Posts: 14
Joined: 23 Apr 2016 06:59
Location: Feels bad land
Character: Feelsgoodman

Re: 6.2 release date

Postby Etnas » 06 Sep 2018 08:17

urdone wrote:I would suggest mionions only to give stats. You wont be able to use active minion's skills in bgs anyway because you will need to kill mobs/players to get minion's skill's points and skill is only avaiable when you have it maxed. And passive is rng (doesnt require minion's skill's points) with 2-4% chance.

Depend if the minions stats are op this should not be implemented for my opinion(or at least implemented but with a custom nerf). We get already a lot of stats with 6.x by items and with the new reroll system you can make a perfect set
User avatar
Etnas
 
Posts: 216
Joined: 31 May 2017 09:20
Location: Italy
Character: Magilou

Re: 6.2 release date

Postby mivak » 06 Sep 2018 13:45

I think this links might be quite helpfull when it come to physical/magical attack/pvp attack
https://aionpowerbook.com/powerbook/PVE_Damage
https://aionpowerbook.com/powerbook/PVP_Damage
https://aionpowerbook.com/powerbook/Magical_Damage
https://aionpowerbook.com/powerbook/Physical_Damage

I also made
https://docs.google.com/spreadsheets/d/ ... sp=sharing
As sort of dmg calculator, seems to match with infos from powerbook links but can't be 100% sure or anything ;;
mivak
 
Posts: 3
Joined: 06 Sep 2018 13:39

Re: 6.2 release date

Postby Harboe » 06 Sep 2018 14:53

mivak wrote:I think this links might be quite helpfull when it come to physical/magical attack/pvp attack
https://aionpowerbook.com/powerbook/PVE_Damage
https://aionpowerbook.com/powerbook/PVP_Damage
https://aionpowerbook.com/powerbook/Magical_Damage
https://aionpowerbook.com/powerbook/Physical_Damage

I also made
https://docs.google.com/spreadsheets/d/ ... sp=sharing
As sort of dmg calculator, seems to match with infos from powerbook links but can't be 100% sure or anything ;;

That's very nice, but what about the defense stats?
User avatar
Harboe
Founder
 
Posts: 7913
Joined: 17 Mar 2011 16:09
Character: Harbkind

Re: 6.2 release date

Postby mivak » 06 Sep 2018 15:24

Most likely (can't confirm for 100% tho) 100 Physical Defence work as -100 Physical Dmg and so on, but as i said, cannot confirm anything x-x
mivak
 
Posts: 3
Joined: 06 Sep 2018 13:39

Re: 6.2 release date

Postby feetsz » 06 Sep 2018 20:14

These are the damage tests done by a RU staff member on their server, I've no idea what the target was in this tho, most likely the training dummy.
Image

Image

And the proof for heal increase using power shards.
Image
Image
Regarding defense stats, no tables were posted but what was written was this:

Code: Select all
A target with physical defense of 10061 would get hit by 2 skills for 855/1108 damage, increasing the physical defense to 11061 the damage would drop to 732/875.

A target with magical defense of 9988 would get hit by 2 different skills for 732/7524, increasing the magical defense to 10988 the damage would be 587/6059


Either way, I can confirm from playing on 6.2 on RU that 100 pdef doesn't mean -100 damage off.

https://4gameforum.com/threads/707901/page-4 - sauce
Image
feetsz
 
Posts: 74
Joined: 06 Mar 2012 20:01

Re: 6.2 release date

Postby Atia » 07 Sep 2018 03:57

:)
Everyone copies stats from official sites... and soon "› MR/Block/SR nerf is back!" and more.... on Notaion... So relax guys... this is not a official server :)
Atia
 
Posts: 8
Joined: 03 Nov 2012 06:46
Character: Atia

Re: 6.2 release date

Postby bxbychanter » 07 Sep 2018 04:41

Righteous Cleave - new effect(s):

a) Reduces [Wild Leap]’s cooldown by 20% after using
b) If the skill deals critical damage, the target is immobilized for 3s

Break Power - new effect(s):

a) - If the target was knocked down, increases attack by 20%
b) - Increases the chance to land critical damage with the next hit

Killing spree - new effect(s) :

a) If the target is stunned or Poisoned, deals critical damage

Silencing shot - new effect(s):

a) Silence increased by 2s
b) Damage increased by 50%

Big Magma Eruption - new effect(s):

a) 4s effect delay, 1.5s Aether Hold

Soul torrent - new effect(s):

a) - After using this skill, Weaken Spirit, Elemental Smash’s cooldowns reduce by 1s
b) - If the damage deal critical damage, reduces cooldowns by 2s

Divine Touch - new effect(s):

a) - 5m AOE effect added
b) - 0.5s stun effect added

Resonance haze - new effect(s):

a) If the target was knocked down, increases attack by 20%
b) Increases the chance to deal critical damage

Restoration volley - new effect(s):

a) After using the skill, Materialised Magic Form’s cooldown reduces by 10%
b) If the skills dealt critical damage, recovers twice as much HP
c) Animation speed increased

Gust Requiem - new effect(s):

a) 4m AOE effect added
b) Effect changed to Aether’s Hold

Cannon Shot Riposte - new effect(s):

a) After using this skill, Sprint Strike’s cooldown reduces by 50%
b) Resets cooldown upon critical damage

- all based on https://aionpowerbook.com/powerbook/6.2_Update#Skill
bxbychanter
 
Posts: 1
Joined: 07 Sep 2018 04:30
Character: Babychanter

Re: 6.2 release date

Postby Harboe » 07 Sep 2018 06:24

Please don't post skill changes. It was quite clear that only information about base stats of classes at lvl80 and the mechanics of the new stat types are needed.
User avatar
Harboe
Founder
 
Posts: 7913
Joined: 17 Mar 2011 16:09
Character: Harbkind

Next

Return to News

Who is online

Users browsing this forum: No registered users and 4 guests