MR/Block/SR nerf is back!

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MR/Block/SR nerf is back!

Postby Harboe » 18 Feb 2018 08:45

Hello everyone,


The MR/Block/SR nerf is back in a reworked edition following the temporary disable with patch 5.8. This time around we have decided to extend it to also include Templars (who will lose Max HP) that invest heavily into MR or Block.

Balance changes:
When a player goes above a certain threshold value of Magic Resist or Block or Strike Resist, their Healing Boost stat or max HP starts to decrease.

CLERIC
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.4 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

CHANTER
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.2 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.1 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

BARD
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

TEMPLAR
Magic Resist: going above 3200 MR will decrease Max HP by 12 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Max HP by 10 points for every point of Block above the threshold.


BONUS: .godstone now allows you to set any godstone skin on your weapons for the cost of 500 Might. There is no dependency on Abyss Rank anymore.

BONUS: morphs from candies etc. now apply on yourself and your team in BG's and FFA.


Regards,
Harboe
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Re: MR/Block/SR nerf is back!

Postby Etnas » 18 Feb 2018 09:17

This is a very good update! thanks you Harboe. Finally who use broken set get a real heavy nerf
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Re: MR/Block/SR nerf is back!

Postby MyNameIsBigDeuce » 18 Feb 2018 10:27

Did I just read Templar Nerf and godstones skins ? Gr8888
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Re: MR/Block/SR nerf is back!

Postby Hydro » 18 Feb 2018 13:50

I praise this update :feelsgreatman:
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Re: MR/Block/SR nerf is back!

Postby arcanee » 18 Feb 2018 14:01

best custom update since a while
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Re: MR/Block/SR nerf is back!

Postby Sneakers » 18 Feb 2018 15:16

How do I change the godstone?
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Re: MR/Block/SR nerf is back!

Postby Harboe » 18 Feb 2018 15:43

Sneakers wrote:How do I change the godstone?

Type .godstone and read the syntax description.
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Re: MR/Block/SR nerf is back!

Postby Drizzlez » 18 Feb 2018 17:12

Is it possible to add a ".godstone preview" command? afaik there is no proper way to display a godstone without putting it on a weapon or straight up spending the 500 to get it.
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Re: MR/Block/SR nerf is back!

Postby Fremd » 18 Feb 2018 22:13

Is it okay that ".godstone" command adds an effect only to one weapon ? Can I change a godstone animation to every weapon i wear instead of adding it 5 times (in my case) ?
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Re: MR/Block/SR nerf is back!

Postby Digitalis » 19 Feb 2018 14:51

What if templar already have half HP, he will not lose anything from using block/mres in some cases?
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Re: MR/Block/SR nerf is back!

Postby Dei » 19 Feb 2018 19:44

Harboe wrote:BONUS: morphs from candies etc. now apply on yourself and your team in BG's and FFA.

What does this mean?
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Re: MR/Block/SR nerf is back!

Postby Harboe » 19 Feb 2018 19:49

It means what it says. In BG/FFA you see yourself and your team without cloaks. But if you used a candy with a morph or a skill with one, you couldn't see that effect. Now you can see candy morph effects etc. in BG/FFA.
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Re: MR/Block/SR nerf is back!

Postby Atia » 23 Feb 2018 04:16

Harboe wrote:Balance change:
When a Templar goes above a certain threshold value of Magic Resist or Block, their Max HP stat starts to decrease.

Magic Resist: going above 3200 MR will decrease Max HP by 12 points for every point of MR above the threshold.


Hmm... I have basic mr ~3500 and HP ~22500. It's ok. But... If i use Aether Armour stigma my full HP ~12500 in 30 sec. This is problem...
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Re: MR/Block/SR nerf is back!

Postby Etnas » 23 Feb 2018 08:55

Basic mr? you use some manastones will/mr for get 3500 mr(or essence). Why you lie? the basic mr for templar is 2600. 3k with stance. I know because with full dps set (3000 ma) i never make resist if templar not use aether armor
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Re: MR/Block/SR nerf is back!

Postby AbyssWalker » 23 Feb 2018 09:00

but 12x stones will+10 with steel of wall stance = ~3500mr without full mr set and AA buff.
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