Cosmetic Minions + NERF

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Cosmetic Minions + NERF

Postby Harboe » 13 Aug 2017 09:06

Hello everyone,


Today's update brings the new Minions to Not Aion. They are purely cosmetic, however, and offer no stats or skills. You can buy Minion contracts in shop here https://notaion.com/shop/minions. For now, only Lesser contracts are available that will award you with a random C or D grade Minion.

To get better Minions (A and B grade), you need to grow and combine lesser Minions. Combining Minions that haven't been evolved at all has only a low chance of successfully creating a Minion of a higher grade. If you grow your Minions first, however, and evolve them to higher levels, you will have a much higher chance of successfully combining them. The specific numbers are confidential as usual :)

Now, to something more serious:

Balance change:
When a Cleric, Chanter or Bard goes above a certain threshold value of Strike Resist, their Healing Boost stat starts to decrease.

Strike Resist: going above 1100 Strike Resist will decrease Healing Boost by 0.5 points for every point of SR above the threshold.

This is a nerf to the Agility build which was becoming increasingly popular prior to 5.6, but which has become utterly imbalanced after the update with the changes to High Daeva stats. I don't think any further explanation is needed here.


Regards,
Harboe
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Re: Cosmetic Minions + NERF

Postby Harboe » 13 Aug 2017 14:22

There is currently a bug where Minions on your skillbar disappear from the skillbar after relogging. This will be fixed with next update.
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Re: Cosmetic Minions + NERF

Postby sad » 14 Aug 2017 01:18

i dont understand why a such nerf when phys classes have 1.3k+ crit strike with no food/candy they can make a attack/crit. now there is no defensive set aviable against phys classes without a nerf in healing boost which is awfull for clers.
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Re: Cosmetic Minions + NERF

Postby Morky » 14 Aug 2017 08:00

I agree with sad, plus, templar still remain broken vs physical classes, and are unkillable, because they can use those set to just wait the end of ennemy's boost or for his boost.
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Re: Cosmetic Minions + NERF

Postby Harboe » 14 Aug 2017 08:23

sad wrote:i dont understand why a such nerf when phys classes have 1.3k+ crit strike with no food/candy they can make a attack/crit. now there is no defensive set aviable against phys classes without a nerf in healing boost which is awfull for clers.

Bingo, the answer is: can't have the MR/Block working effectively if people just evade it by using a different stat. Agility does that, and while it was within reasonable bounds before 5.6, the patch cranked up the numbers and unfortunately made it too much.
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Re: Cosmetic Minions + NERF

Postby sad » 14 Aug 2017 12:35

isnt possible to raise a bit the cap or increase block's cap? my friend has 200+hb less now :/
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Re: Cosmetic Minions + NERF

Postby Kessi » 14 Aug 2017 14:05

Awesome, nerf cler even moar .__.
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Re: Cosmetic Minions + NERF

Postby Harboe » 14 Aug 2017 14:06

Kessi wrote:Awesome, nerf cler even moar .__.

We've also buffed Cleric: https://forum.notaion.com/viewtopic.php?f=18&t=8821
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Re: Cosmetic Minions + NERF

Postby Kessi » 15 Aug 2017 01:13

Yea, Ikr. But even no loci, or no self ress, or NOT EVEN invite ppl to group in Neviwind is annoying moar xD
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Re: Cosmetic Minions + NERF

Postby Dei » 15 Aug 2017 04:01

Kessi wrote:NOT EVEN invite ppl to group in Neviwind is annoying moar xD

You can .. just read better....
Harboe wrote:NEW COMMANDS: Added .group and .alliance commands that work similar to /invite allowing you to group up on the new Open World map (client restrictions block the usual ways of doing it).
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Re: Cosmetic Minions + NERF

Postby Harboe » 15 Aug 2017 08:13

And we didn't disable those resurrection skills, it's a client side restriction.
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Re: Cosmetic Minions + NERF

Postby Dei » 15 Aug 2017 08:44

No possible way to add a "hack" like bringing back the logout button on the NA client? For the grouping/ally and rez thing? <:
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Re: Cosmetic Minions + NERF

Postby Harboe » 15 Aug 2017 16:32

The resurrection isn't that much of an issue to me, you can still use resurrection stones. As for grouping, that's why I added the commands which everyone appears to be ignoring.
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Re: Cosmetic Minions + NERF

Postby Dei » 15 Aug 2017 19:22

Harboe wrote:which everyone appears to be ignoring.

Thats why I asked if it works with hackey hackey magic. :D
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Re: Cosmetic Minions + NERF

Postby Harboe » 15 Aug 2017 20:10

No, I mean ignoring in this thread. Looking at the actual command usage a lot of players are using it ingame. But obviously not everyone notices, which is understandable.
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