Painter bugs.

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Painter bugs.

Postby lirium » 23 Jun 2020 21:24

''Work Destruction'' Stigma
https://aionpowerbook.com/powerbook/Skill/6288
Bug: Apply Paralyze for 4 sec, Cant Remove Shock, Cant be remove with other cc.
How Shod Work: If target not petrified just deal Physical Dmg of Character. If target petrified It will knock-back for 4sec remove petrification and deal x2 Physical Dmg of Character.

''Portrait of Gravity'' Vision Stigma
https://aionpowerbook.com/powerbook/Skill/6284
Bug: Don't Deal any dmg, Don't leave npc. Character only do animation.
How Shod Work: Summon npc in pointed location 25m max. Npc have range 10m that will use pull 1 time to centre of cost (something like Templar pull) up to 6 target. Skill will have 13 hits in 7 sec +1 at start cost (First cost will hit+1-13 tick at start). First hit apply debuff that slow target 90% for 7sec can't be remove with pot or physical display skills. (cleric can remove debuff but dmg stay in area).

''Flash Band'' Vision Stigma
https://aionpowerbook.com/powerbook/Skill/6279
Bug: Cost animation skill may hit one time or noting at all, don't root.
How Shod work: Root character in Spot after cost to move can use other skill or cancel the skill but skill will also vanish. After cost character will stay in location for 7sec with will make 8 ticks of dmg aoe around character. Deal Physical dmg of character.

''New Work'' Stigma
https://aionpowerbook.com/powerbook/Skill/6292
Bug: To easy to interrupt. cancel with 1/2hit
Did testing: Pulled 6 mobs to attack me didn't cancel. Dual hardly cancel maybe with cc or lots of hits. Easier to cost till stage 3 when hit.
lirium
 
Posts: 9
Joined: 19 Jul 2018 00:17
Character: Flaffy

Re: Painter bugs.

Postby lirium » 23 Jun 2020 21:28

''Time Bomb'' Stigma
https://aionpowerbook.com/powerbook/Skill/6299
Bug: Don't apply bleed and dmg look weird.
How Shod Work: Deal magic dmg after 4sec then reapply its self to deal bleed dmg 8 tick throw 7sec.

Thx for reading hope u have time to fix some there is bit more but hard to tell/calculate.
lirium
 
Posts: 9
Joined: 19 Jul 2018 00:17
Character: Flaffy

Re: Painter bugs.

Postby yukifiree » 25 Jun 2020 08:39

lirium wrote: Bug: To easy to interrupt. cancel with 1/2hit
Did testing: Pulled 6 mobs to attack me didn't cancel. Dual hardly cancel maybe with cc or lots of hits. Easier to cost till stage 3 when hit.


1. Of all, its been like this from the scratch.
2. You can't compare customized mobs with a player since they tend to interrupt you rarely.
3. You should really check out koreans streams before declaring something as a bug.
4. Don't try to make your class even stronger than it already is kappa
yukifiree
 
Posts: 21
Joined: 09 Jun 2020 08:54
Character: yukifire

Re: Painter bugs.

Postby lirium » 25 Jun 2020 19:52

yukifiree wrote:
lirium wrote: Bug: To easy to interrupt. cancel with 1/2hit
Did testing: Pulled 6 mobs to attack me didn't cancel. Dual hardly cancel maybe with cc or lots of hits. Easier to cost till stage 3 when hit.


1. Of all, its been like this from the scratch.
2. You can't compare customized mobs with a player since they tend to interrupt you rarely.
3. You should really check out koreans streams before declaring something as a bug.
4. Don't try to make your class even stronger than it already is kappa


O god read before u post anything x.x
lirium
 
Posts: 9
Joined: 19 Jul 2018 00:17
Character: Flaffy

Re: Painter bugs.

Postby yukifiree » 25 Jun 2020 20:37

Sorry but it's difficult to understand even something thats been written by you..
yukifiree
 
Posts: 21
Joined: 09 Jun 2020 08:54
Character: yukifire

Re: Painter bugs.

Postby lirium » 25 Jun 2020 21:34

lol Can't post proper bug report and making a rent over class being op x.x
lirium
 
Posts: 9
Joined: 19 Jul 2018 00:17
Character: Flaffy


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