OP pulls

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OP pulls

Postby Yoummu » 28 May 2019 03:40

The pulls are very good, but in notaion they are more op than they should be.

In notaion if you use a pull, you will pull the target always, except if you don't deal damage (it can be because the enemy has a shield that blocks 100% dmg; the gladiator's pull can pierce these shields because it deals 1 damage always appart of the skill damage) or if the enemy has pull resist (mau from rangers).

In retail the pulls have more limitations:
-You can't pull the target if it goes behind a wall or obstacle while the pull's animation is going.
-You can't pull the target if it is at 0m or 1m, but 2m or more.
-You can't pull a target in a different floor (for example there is an abyss between the players, if you use the pull you won't pull the target in retail; the same if you are falling in the abyss you can't pull a target with floor in his/her feet, this bug is used often to kill an inmortal enemy being a kamikaze; if you are in .arena and you are in the colliseum map, if you are in the first floor and your enemy in the superior floor you can't pull it in retail but yes in notaion).

I don't have problems with these op pulls in notaion, i am main templar, but this isn't too fair to the another classes.
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Re: OP pulls

Postby Youmu » 31 Jul 2019 18:30

https://www.youtube.com/watch?v=871bWh2YCjE& retail proof. If the video had been recorded in notaion, all those pulls had been successful.
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Re: OP pulls

Postby arcanee » 22 Apr 2020 00:50

+1 always knew pulls worked alot differently here in a stronger way than retail but never really bothered to go after it
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Re: OP pulls

Postby Shalltear » 23 Apr 2020 12:47

its like a godstone with pull. xD
hope it will be fixed soon...
Where is Asmo Governor Senj where is Lead?
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