DarthRevan106 wrote:Chanters are decently easy to fix.Just make it so protection spell and dissolution spell not scale with HB at all.We still have chants running around with 6k protection spell per tick on DPS gear.Or healing about ALL of their hp with dissolution and stamina recovery.i also think their damage is a bit too high but if they fix the healing all else should come in place.Just in terms of math when the chanter casts protection spell right now you need over 3k damage per second to make a dent.Thats pvp 3k dps isnt that easy combined with the chance of being stunned which completely ruins all chances of killing a chanter 1v1.As of now aside from gunner and glad due to their ridiculous burst i dont see how to beat chant.Well there is SM but even they get fucked 1v1. Right now chanter has all 3 aspects way too high.Damage-being able to deal very good damage in short bursts leaving time for healing and having good ccs with very low cd.Healing-almost rivaling cler at this point cause protection spell s completely busted.Tankiness-they have 1 shield for 10s with 50s cd a 3 parry shield thats groupwide 30s cd and a huge basically panic button shield with 2 min cd.Combined with the fact their mantras and buffs allow them to have as much phy def as glads while still having good magic defense we get a class that is tanky can heal and has a lot of damage while having no downside.When they were designing the class they were thinking lets make a class that is good in all aspects but master in none which is fine but they just didnt account for the power that class would get at the top levels where you can run that stupid healing boost dps set.
With the last update of 6.2 chanters healing are not affected by healing boost anymore. The problem is on EU we are not yet with the final update of 6.2 so i think this will be fixed with 6.5 or with an update. Alternatively, Harboe could add this change/fix since it's official. If it's possible to do of course. Best thing to do is waiting