6.2 - A New Dawn

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Re: 6.2 - A New Dawn

Postby Harboe » 28 Sep 2018 11:08

The following custom changes have been implemented since the patch went live:

  • 26-09-2018: The +15% healing boost from activating the new Shard has been disabled.
  • 28-09-2018: Healing Boost is only half as effective as it used to be, meaning that it only increases heals by 5% per 100 points (used to be 10% per 100).

All the custom skill changes that were in effect before 6.2 were disabled when the patch was released.
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Re: 6.2 - A New Dawn

Postby Tonberry » 30 Sep 2018 03:38

Someone said the glide to avoid fear was a custom change prior to 6.2 but it's still a thing. Is this going to stay?
Reason I'm asking is with the new 6.2 meta Chanter/Clerics they are gliding fear like crazy even the 0.5 cast time fear.
Most classes usually have someway to deal with fear evasion skill/fear resist/etc. Clerics & Chanters already have a huge way to deal with SM's (DoTS) with the purify, being able to glide the fear to is meh though. So yea just askin glide fear is here to stay.
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Re: 6.2 - A New Dawn

Postby Harboe » 01 Oct 2018 19:00

A significant fix to how the damage formulas work on Not Aion has just been applied. This fix is the credit of Torial who did extensive research to figure out why Not Aion's damage numbers were off.

Please see this bug report and the expected percent change in damage output for more information:
https://forum.notaion.com/viewtopic.php?f=36&t=9473
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Re: 6.2 - A New Dawn

Postby Hermione » 07 Oct 2018 04:14

Why is there a healing boost nerf? Putting healboost manastones are useless

If you don't want to put them back at least put something like 5% decrease per 100 hb after 1000 or something like this.
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Re: 6.2 - A New Dawn

Postby DarthRevan106 » 07 Oct 2018 21:56

Because as a chanter with nerfed healing boost i can get ridiculous amounts of healing and take a third of your hp in 5 skills at the same time.Chanters are op now imagine if their healing boost was normal.All healing classes were op now its just chanter.Better than nothing i guess.RIP clerics.
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Re: 6.2 - A New Dawn

Postby Harboe » 09 Oct 2018 12:39

Announcement

The BG ladder season will be ending on Sunday, October 14th. I wish you all a fair fight!
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Re: 6.2 - A New Dawn

Postby Hermione » 12 Oct 2018 10:59

DarthRevan106 wrote:Because as a chanter with nerfed healing boost i can get ridiculous amounts of healing and take a third of your hp in 5 skills at the same time.Chanters are op now imagine if their healing boost was normal.All healing classes were op now its just chanter.Better than nothing i guess.RIP clerics.


They can just nerf chanters, why nerf all classes altogether?
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Re: 6.2 - A New Dawn

Postby DarthRevan106 » 12 Oct 2018 19:01

Hermione wrote:
They can just nerf chanters, why nerf all classes altogether?

the healing boost nerf was necessary now if we get personal chanter nerf it will be nice.
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Re: 6.2 - A New Dawn

Postby urdone » 13 Oct 2018 19:33

Hermione wrote:They can just nerf chanters, why nerf all classes altogether?

Only clerics got nerf which really feels with their hb buffs, so crying about ALL classes is not worth it.
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Re: 6.2 - A New Dawn

Postby DarthRevan106 » 18 Oct 2018 09:45

Chanters are decently easy to fix.Just make it so protection spell and dissolution spell not scale with HB at all.We still have chants running around with 6k protection spell per tick on DPS gear.Or healing about ALL of their hp with dissolution and stamina recovery.i also think their damage is a bit too high but if they fix the healing all else should come in place.Just in terms of math when the chanter casts protection spell right now you need over 3k damage per second to make a dent.Thats pvp 3k dps isnt that easy combined with the chance of being stunned which completely ruins all chances of killing a chanter 1v1.As of now aside from gunner and glad due to their ridiculous burst i dont see how to beat chant.Well there is SM but even they get fucked 1v1. Right now chanter has all 3 aspects way too high.Damage-being able to deal very good damage in short bursts leaving time for healing and having good ccs with very low cd.Healing-almost rivaling cler at this point cause protection spell is completely busted.Tankiness-they have 1 shield for 10s with 1m cd a 3 parry shield thats groupwide 30s cd and a huge basically panic button shield with 2 min cd that apperantly increases healing even though its nowhere on the toolbar??Combined with the fact their mantras and buffs allow them to have as much phy def as glads while still having good magic defense we get a class that is tanky can heal and has a lot of damage while having no downside.When they were designing the class they were thinking lets make a class that is good in all aspects but master in none which is fine but they just didnt account for the power that class would get at the top levels where you can run that stupid healing boost dps set.
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Re: 6.2 - A New Dawn

Postby Etnas » 18 Oct 2018 09:56

DarthRevan106 wrote:Chanters are decently easy to fix.Just make it so protection spell and dissolution spell not scale with HB at all.We still have chants running around with 6k protection spell per tick on DPS gear.Or healing about ALL of their hp with dissolution and stamina recovery.i also think their damage is a bit too high but if they fix the healing all else should come in place.Just in terms of math when the chanter casts protection spell right now you need over 3k damage per second to make a dent.Thats pvp 3k dps isnt that easy combined with the chance of being stunned which completely ruins all chances of killing a chanter 1v1.As of now aside from gunner and glad due to their ridiculous burst i dont see how to beat chant.Well there is SM but even they get fucked 1v1. Right now chanter has all 3 aspects way too high.Damage-being able to deal very good damage in short bursts leaving time for healing and having good ccs with very low cd.Healing-almost rivaling cler at this point cause protection spell s completely busted.Tankiness-they have 1 shield for 10s with 50s cd a 3 parry shield thats groupwide 30s cd and a huge basically panic button shield with 2 min cd.Combined with the fact their mantras and buffs allow them to have as much phy def as glads while still having good magic defense we get a class that is tanky can heal and has a lot of damage while having no downside.When they were designing the class they were thinking lets make a class that is good in all aspects but master in none which is fine but they just didnt account for the power that class would get at the top levels where you can run that stupid healing boost dps set.

With the last update of 6.2 chanters healing are not affected by healing boost anymore. The problem is on EU we are not yet with the final update of 6.2 so i think this will be fixed with 6.5 or with an update. Alternatively, Harboe could add this change/fix since it's official. If it's possible to do of course. Best thing to do is waiting
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Re: 6.2 - A New Dawn

Postby Harboe » 18 Oct 2018 17:49

The following custom changes have been implemented since the patch went live:

  • 26-09-2018: The +15% healing boost from activating the new Shard has been disabled.
  • 28-09-2018: Healing Boost is only half as effective as it used to be, meaning that it only increases heals by 5% per 100 points (used to be 10% per 100).
  • 18-10-2018: The bonus from Healing Boost is reduced by 50% for Chanter and 25% for Cleric and Bard.
  • 18-10-2018: The upcoming nerfs on retail to Chanter have been implemented in advance on Not Aion. This means that a few spells no longer benefit from Healing Boost, and some changes to duration, cooldown and damage numbers.
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Re: 6.2 - A New Dawn

Postby Hermione » 18 Oct 2018 18:01

Harboe wrote:The following custom changes have been implemented since the patch went live:

  • 26-09-2018: The +15% healing boost from activating the new Shard has been disabled.
  • 28-09-2018: Healing Boost is only half as effective as it used to be, meaning that it only increases heals by 5% per 100 points (used to be 10% per 100).
  • 18-10-2018: The bonus from Healing Boost is reduced by 50% for Chanter and 25% for Cleric and Bard.
  • 18-10-2018: The upcoming nerfs on retail to Chanter have been implemented in advance on Not Aion. This means that a few spells no longer benefit from Healing Boost, and some changes to duration, cooldown and damage numbers.


No more immortal Chanters, I love it. This should balance out every class!
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Re: 6.2 - A New Dawn

Postby DarthRevan106 » 18 Oct 2018 20:41

Best change to ever come to Aion now its actually a playable game.
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Re: 6.2 - A New Dawn

Postby Etnas » 19 Oct 2018 08:01

Nice work! :)
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