6.2 release date

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Re: 6.2 release date

Postby PtRvY » 15 Sep 2018 14:04

19 855 base gunner mana
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Re: 6.2 release date

Postby feetsz » 16 Sep 2018 13:29

lemon7 wrote:Yeah in theory the damage difference between gs and 1h sword will be VERY small if you arent getting little no auto attacks in. If you are running a crit build sword shield will have HIGHER dps without autos because of the larger crit multiplier. In pve weaving in autos between skills is important and end game gs have very very good auto dps so personally I would run a shield sword for the majority of my pvp and gs for the majority of my pve.

With 16.1k attack I did 1k to 1.2 crits with auto attacks on a glad with SW up (using sword). That's me having both attack buffs up too, however greatsword did around 2.2k crit autos with 15.2k attack, goes to show how important that weapon attack is (682 vs 306) . Sword multiplier is nasty once you crit, it makes all the difference on skills, GS still wins on non crits. The reason for this is that when you add up all the attack and pvp attack from the fused greatsword (and I am using the best fuse in the game) and compare it to the best sword and the shield you get 179 more attack on the greatsword. :)

Now whats interesting is that nobody mentioned one very important thing for melee classes, especially glads and templars, the extendable. Once again best PvP gs fuse has exactly 500 more attack/pvp attack sum than the best extend fuse. Now that's a lot of damage. Things don't get any better for sword also with PvP sword/shield having 456 more than the extend/pvp shield. That's a big nerf on their damage and I can tell you from experience that you feel the difference in damage, even more so without buffs.

lemon7 wrote:What interested me was how very many kr streamers mained templar despite having fully geared secondaries and alts of other classes. Looked at powerbook for 6.5. They get huge buffs to breakpower and bloodpact. Bloodpact has a x3 multicast variant with stun on a 5s cooldown.. Breakpower gets a huge damage boost. Imo these are needed buffs and nice to see.

Hard to let go of a class you play for so long I guess. Breakpower is the main skill of the templar in 6.2 and 6.5 just like in the old days. :D However you better get one of the higher daeva ones. The red version is especially interesting as its a standalone skill so you can use it without stunning or stumbling the opponent. Blood pact however is NOT a stun, its a pull back effect like assassin's fang strike.

lemon7 wrote:Mind sharing your lakrum dummy/scarecrow dps numbers? Just curious what you roughly dpsed because Ive done a number of tests between different classes and players but only got 1 templar sample.

For the full gear templar I don't have it anymore, I deleted it after I was done with it. I could try fusing the retail gs I got and compare it to the sword of the same family.
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Re: 6.2 release date

Postby Forgiven » 16 Sep 2018 18:43

Burn wrote:Ranger base stats:

HP: 14630
MP: 11091
Running speed: 6.0

Defensive:

Physical defence: 0
Block: 1200
Parry: 1200
Evasion:1200
Magic defence: 0
Magic resist: 1200
PvP defense: 0
PvE defense: 0

Based on:
https://youtu.be/MwUVxjxVwQA
https://imgur.com/a/I5qkMLY
https://imgur.com/a/8VSRcor
https://imgur.com/a/U48QJzk
https://imgur.com/a/FqHW8p4
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Re: 6.2 release date

Postby Harboe » 16 Sep 2018 18:44

Did you mean to write anything, Forgiven?
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Re: 6.2 release date

Postby Forgiven » 16 Sep 2018 18:49

ye i changed a couple of ranger stats those were added with the new cube feature and no evasion was added before, base block,parry and evasion are 1200 i added 2 screenshots at the bottom of my pts server 2 mins ago
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Re: 6.2 release date

Postby Harboe » 16 Sep 2018 18:55

Forgiven wrote:ye i changed a couple of ranger stats those were added with the new cube feature and no evasion was added before, base block,parry and evasion are 1200 i added 2 screenshots at the bottom of my pts server 2 mins ago

That's okay, but we already knew that all classes have 1200 base stats at level 80 :) it was only the HP and MP values that were interesting at this point.
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Re: 6.2 release date

Postby Forgiven » 16 Sep 2018 18:58

ah ok np

mp > https://imgur.com/a/aUKj6TF
hp > https://imgur.com/a/e1DvXLn

here is 2 fresh screenshots of Ranger hp and mp
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Re: 6.2 release date

Postby Harboe » 16 Sep 2018 19:00

We already got those stats from someone else, but alright :)
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Re: 6.2 release date

Postby lemon7 » 17 Sep 2018 22:50

Harboe wrote:We already got those stats from someone else, but alright :)


Just curious, how big are the hp/mp stat differences between all the classes?
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Re: 6.2 release date

Postby Brigit » 18 Sep 2018 02:37

School has taken so much of my time that I didnt even know about 6.2 coming out in EU :S anyhow I wont be able to play or gather info but id be more than happy to translate anything that is french from the EU server if need be. Just hit me up :) cheers and I can't wait to play notaion in a few days.
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