MR/Block/SR nerf is back!

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Re: MR/Block/SR nerf is back!

Postby Etnas » 23 Feb 2018 09:04

Then remove the will stone and try to play in full dps set. You will not lost any hp in this way
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Re: MR/Block/SR nerf is back!

Postby Atia » 24 Feb 2018 05:47

Etnas wrote:Basic mr? you use some manastones will/mr for get 3500 mr(or essence). Why you lie? the basic mr for templar is 2600. 3k with stance. I know because with full dps set (3000 ma) i never make resist if templar not use aether armor


I forgot say... I have more sets. MR, dps, etc. The mr set need to escape from zerg :)
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Re: MR/Block/SR nerf is back!

Postby Kihyun » 28 Feb 2018 13:16

Oh the joy as a support chanter
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Re: MR/Block/SR nerf is back!

Postby Harboe » 02 Apr 2018 18:22

Next update

With the next update to Not Aion, the MR/Block/SR nerf will be adjusted slightly. The values will be as follows:

CLERIC
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.4 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

CHANTER
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.2 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.1 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

BARD
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

TEMPLAR
Magic Resist: going above 3200 MR will decrease Max HP by 12 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Max HP by 10 points for every point of Block above the threshold.
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Re: MR/Block/SR nerf is back!

Postby HexHaXor » 02 Apr 2018 19:11

I still think that support chanter is less wanted and cant be a solo support of a grp, witch means chanter nerf needs to be reworked.

But still nice to see templars getting nerf, well played sir.
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Re: MR/Block/SR nerf is back!

Postby Harboe » 02 Apr 2018 19:16

HexHaXor wrote:I still think that support chanter is less wanted and cant be a solo support of a grp, witch means chanter nerf needs to be reworked.

But still nice to see templars getting nerf, well played sir.

????????? The only thing that changed is that the nerf on Cleric's Block was increased from 0.3 to 0.4 per point above and the HB values were lowered for Chanter (for both MR and Block).
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Re: MR/Block/SR nerf is back!

Postby Kihyun » 02 Apr 2018 19:22

HexHaXor wrote:I still think that support chanter is less wanted and cant be a solo support of a grp, witch means chanter nerf needs to be reworked.



Back off, there's no need to rework anything. We love a harboe
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Re: MR/Block/SR nerf is back!

Postby Harboe » 11 May 2018 12:04

Next update

The MR/Block nerf to maximum HP will now not apply to Templar, but all other classes as well (except for Cleric, Chanter and Bard as they are affected by HB nerf).

CLERIC
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.4 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

CHANTER
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.2 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.1 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

BARD
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

TEMPLAR, GLADIATOR, ASSASSIN, RANGER, SORCERER, SPIRITMASTER, AETHERTECH, GUNNER
Magic Resist: going above 3200 MR will decrease Max HP by 12 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Max HP by 10 points for every point of Block above the threshold.
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Re: MR/Block/SR nerf is back!

Postby AbyssWalker » 11 May 2018 16:38

Harboe wrote:Next update
(except for Cleric, Chanter and Bard as they are affected by HB nerf).

tier-1 classes for bg play without hp nerfs, but trash for bg (sm/sorc etc) have 11k hp with mr set, this is a joke?

or you think that hb nerf is really enough?
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Re: MR/Block/SR nerf is back!

Postby Harboe » 11 May 2018 16:50

AbyssWalker wrote:tier-1 classes for bg play without hp nerfs, but trash for bg (sm/sorc etc) have 11k hp with mr set, this is a joke?

or you think that hb nerf is really enough?

Today's update was about extending the MR nerf that worked very well on Templar to the rest of the classes.

Cleric, Chanter and Bard are far more complex and therefore will be changed in a separate update.
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Re: MR/Block/SR nerf is back!

Postby Harboe » 12 May 2018 08:27

Today's update

Yesterday's changes have been reverted. The MR/Block nerf to max HP no longer applies to other classes than Templar. All Will +10 manastones have been replaced by their +6 counterpart.

CLERIC
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.4 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

CHANTER
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.2 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.1 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

BARD
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.

TEMPLAR
Magic Resist: going above 3200 MR will decrease Max HP by 12 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Max HP by 10 points for every point of Block above the threshold.
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Re: MR/Block/SR nerf is back!

Postby miaxx » 17 Jun 2018 14:35

nerf dps of sin ther just smash ther keyboad compare to all classes is to easy already. Dagger Oath and lose u brain while pressing u keyboard. + some sin useing full mres sets aswell. nothing more bored. with sensor boost u get op mres.

and boost the fucking bad rng from ranger and give more mcrit def. just to make it more funny for all classes.

but well is aion. xD
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Re: MR/Block/SR nerf is back!

Postby Dante44 » 29 Aug 2018 01:13

Well just nerf bard and gunner, they 4 hit a glad...
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Re: MR/Block/SR nerf is back!

Postby Yoummu » 19 Oct 2018 03:02

Is there any nerf of these in this 6.2?
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Re: MR/Block/SR nerf is back!

Postby Harboe » 19 Oct 2018 06:48

No.
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