Etnas wrote:Basic mr? you use some manastones will/mr for get 3500 mr(or essence). Why you lie? the basic mr for templar is 2600. 3k with stance. I know because with full dps set (3000 ma) i never make resist if templar not use aether armor
CLERIC
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.4 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.
CHANTER
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.2 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.1 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.
BARD
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.
TEMPLAR
Magic Resist: going above 3200 MR will decrease Max HP by 12 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Max HP by 10 points for every point of Block above the threshold.
HexHaXor wrote:I still think that support chanter is less wanted and cant be a solo support of a grp, witch means chanter nerf needs to be reworked.
But still nice to see templars getting nerf, well played sir.
HexHaXor wrote:I still think that support chanter is less wanted and cant be a solo support of a grp, witch means chanter nerf needs to be reworked.
CLERIC
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.4 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.
CHANTER
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.2 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.1 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.
BARD
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.
TEMPLAR, GLADIATOR, ASSASSIN, RANGER, SORCERER, SPIRITMASTER, AETHERTECH, GUNNER
Magic Resist: going above 3200 MR will decrease Max HP by 12 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Max HP by 10 points for every point of Block above the threshold.
Harboe wrote:Next update
(except for Cleric, Chanter and Bard as they are affected by HB nerf).
AbyssWalker wrote:tier-1 classes for bg play without hp nerfs, but trash for bg (sm/sorc etc) have 11k hp with mr set, this is a joke?
or you think that hb nerf is really enough?
CLERIC
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.4 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.
CHANTER
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.2 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Healing Boost by 0.1 points for every point of Block above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.
BARD
Magic Resist: going above 3200 MR will decrease Healing Boost by 0.6 points for every point of MR above the threshold.
Strike Resist: going above 1200 Strike Resist will decrease Healing Boost by 1.0 points for every point of Strike Resist above the threshold.
TEMPLAR
Magic Resist: going above 3200 MR will decrease Max HP by 12 points for every point of MR above the threshold.
Block: going above 5000 Block will decrease Max HP by 10 points for every point of Block above the threshold.
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