sad wrote:running to 26m never stopped cast unless it was less than 50%. it just made duels more skill based. so fair that now i can just leap and fear shierk. and that now none is able to avoid sorc's sleeps. tbh i think im wrong saying this made game unfair. is more like making everything more easy and retarded. like going in bike with bike wheels. but u guess people like an easier game, so enjoy
Drill wrote:The outrange makes casters more optimal and balance against some other classes , sorc vs ranger for example , ranger wont be able to kite sorcs inbetween 25-26m (making sorc rly usless by outranging every skill) anymore without being punished for thatand there's many more examples but wont write them all .
@Sad , you're an Sm , this buff benefits Sms alot also , dont see why you're not enjoying it : /
Crusherz wrote:If you think leap + fear shriek or leap + sleep storm can win you pvp against a decent player, I advise you to learn to play, because these tactics are still easily counterable.
Funny thing is it doesn't even come to your mind that before this fix it was more beneficial to play melee classes without cast skills, because these classes never got nerfed, they even got boosted instead with custom distance fix allowing to dps continously, but you never thought of it this way, did you?
Tactics based on debuff + run to 26 + debuff or leap back from sleep instead of timing yours/pressing evade/interrupting with silence or stun, have always been the worst unskilled crap on notaion
Bestsorcru wrote:what an idiocy! no normal player will allow himself to be defeated in this way. Sleeps - the weakest control in the game, they should not be countered by a simple retreat.
>skill based duels
>running 26+m to cancel casting skills
>making everything more easy
only a stupid lowskilled player could write something like that, the game was originally designed for outrange tactics, and if you don't know them, then this is your personal problem, this indicates that you don't know how to play Aion
sad wrote:was an example. tbh u can glide fear so its easy to avoid it unlike retail. but now there is no way u can avoid sleeps. also this update doesnt change almost anything against meeles. changes only ranged against ranged making it way more retarded. did u even think about it?
sad wrote:post by sad
Bestsorcru wrote:... and the damage would be calculated correctly (again according to the official server)
Crusherz wrote:Sin can't outblink sleep cast
Templar can't outrun shackle
AT is easier to fear even with full root slow resists
Gladi can't kite with charge
2.5 s cast fear is obviously boosted
Fear shriek is also boosted cuz sometimes you had to come to 7 m distance instead of 15 in order to 100% fear rofl
Bestsorcru wrote:I did not read anything more stupid in my life(except for Sejaa's posts of course). This is the basic mechanics on which the Ranger's gameplay is based, if you allowed a situation in which you do not have the opportunity to get out of the immobilized state, then this is your obvious mistake and the game should be punished for this, giving a serious advantage to your opponent, moreover, this is the only opportunity for the ranger to realize his potential in this situation. A good player must understand that there are a number of situations that are equal to the loss and which should not be allowed in any case and this is just one of these situations. By the way, in ranger vs ranger duels this does not give any advantages, since both opponents have the ability to simultaneously attack each other from an immobilized state, if the distance in principle allows it, which once again shows your illiteracy and stupidity, since you allow yourself to reason on topics , in which you don't understand anything.
>sleep weakest control?
of course, suddenly, yes?))) casting control, increasing the protection from the elements of the target, straying from any damage, having protection from re-control and giving the enemy time to think about their next actions - unequivocally the worst type of control in the game.
>u can just sleep flaming-balaur so you have fucking rs cancel and cover
this is a completely different topic, such idiotic tactics work exclusively because of the high damage from all classes on this server. If the plume were given a full amount of HP (according to the official server), and the damage would be calculated correctly (again according to the official server), such tactics would be countered by simply surviving incoming damage(without wasting antishock)
>also this update doesnt change almost anything against meeles
another attack of idiocy, just unbearable to read this. if you really don't understand what advantage outrange's absence gives to meeles, especially assassins, then I have nothing to talk about with you, turn to oligophrenopedagogue for professional help.
sad wrote:-templar cant avoid cover of shakle if the sm is good.
sad wrote:-fear isnt allowed vs at in duels.
sad wrote:-even with charge u cant go from 7m to 26 in enough time. 26m would stop only if cast was just started, otherwise u would have to go at 28-30, no time.
sad wrote:-2.5 fear is boosted and became retarded.
sad wrote:
ofc no if u start to cast when ure at 23 m but maybe im the only 1 that thinks starting a long cast skill when opponent is about to get out from my range is retarded and that i dont need something that makes my range x2.
sad wrote:i said that in duels it doesnt change much, because meele classes except for chanter arent supposed to kiting magic classes.
sad wrote:I did not read anything more stupid in my life(except for Sejaa's posts of course). This is the basic mechanics on which the Ranger's gameplay is based, if you allowed a situation in which you do not have the opportunity to get out of the immobilized state, then this is your obvious mistake and the game should be punished for this, giving a serious advantage to your opponent, moreover, this is the only opportunity for the ranger to realize his potential in this situation. A good player must understand that there are a number of situations that are equal to the loss and which should not be allowed in any case and this is just one of these situations. By the way, in ranger vs ranger duels this does not give any advantages, since both opponents have the ability to simultaneously attack each other from an immobilized state, if the distance in principle allows it, which once again shows your illiteracy and stupidity, since you allow yourself to reason on topics , in which you don't understand anything.
>sleep weakest control?
of course, suddenly, yes?))) casting control, increasing the protection from the elements of the target, straying from any damage, having protection from re-control and giving the enemy time to think about their next actions - unequivocally the worst type of control in the game.
>u can just sleep flaming-balaur so you have fucking rs cancel and cover
this is a completely different topic, such idiotic tactics work exclusively because of the high damage from all classes on this server. If the plume were given a full amount of HP (according to the official server), and the damage would be calculated correctly (again according to the official server), such tactics would be countered by simply surviving incoming damage(without wasting antishock)
>also this update doesnt change almost anything against meeles
another attack of idiocy, just unbearable to read this. if you really don't understand what advantage outrange's absence gives to meeles, especially assassins, then I have nothing to talk about with you, turn to oligophrenopedagogue for professional help.
about ranger's gamplay i agree with you. i was just saying that root an cover at 26m is more troublesome than kiting at 26m SINCE U CANT KIT 1 SEC CASTING SKILLS OF SORC, especially with cast speed buffs.
-sleep is weakest control? it is if you dont have stuns like arcane. if you use arcane and i dont use rs im dead if i use rs and u sleep im dead. but unlike fear that is glidable and have long cast or short range sleep have fast cast short cd and 40m range now))))
-if you dont remove shock you get full cover and you are dead. 1500 hp doesnt change anything when you class does 11k with 1 skill.
-abou meeles i have explained before. the only meele that is supposed to run in duels is chant.
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